Some of the best moments of the Worldwide Invitational are captured below for you to view, including contests and developer panels. Videos of the tournaments are also available for viewing on the tournaments page.
Best of 2008 Worldwide Invitational
If you missed the 2008 Blizzard Entertainment Worldwide Invitational, or if you were there and you want to relive the highlights, we have an awesome video recap of the event, showing elements from the various panels, contests and displays available during the event.
Opening Ceremony Part 1
Here cou can see Frédéric Menou, Managing Director of Blizzard Europe, officially open the 2008 Blizzard Entertainment Worldwide Invitational.
Opening Ceremony Part 2
This clip shows the introduction of Mike Morhaime, CEO and co-founder of Blizzard Entertainment.
Opening Ceremony Part 3
A 2007 Blizzard Entertainment Worldwide Invitational retrospect.
Opening Ceremony Part 4
Watch Mike Morhaime live on stage introducing the Diablo III teaser.
Costume and Dance Contests
Enjoy all the fun and frivolity of the Dance and Costume contests.
Machinima Movie Contest: Best Movie / Best Editing
Congratulations to the overall winner of the Machinima movie contest: Olibith with his newest masterpiece "The Bountiful Chest".
Machinima Movie Contest: Best Special Effects
Candy for the eye awaits in Daniel Wasiluk's submission "The Demise" - the well-deserved winner in our Best Special Effects category.
Machinima Movie Contest: Best Scenario
What dark secret waits behind the door of chamber 17...? Watch Raphael Daniel's "The curse of chamber 17" to find out for yourself. (Please note this movie is only available in French)
Machinima TV Ad Contest: First Place
Don't feel like cooking today? The manatronic is the answer - with brand new patented MCMGM technology!
Machinima TV Ad Contest: Second Place
Are you an evil villain looking for a way to destroy your enemies? Then this is for you!
Machinima TV Ad Contest: Third Place
BladyShave - for every draenei with a sense for aesthetics.
StarCraft II - Evolving Design
Rob met an enthusiastic group of fans at the StarCraft II panel who were very keen to hear how progress has been going with the highly-anticipated strategy title. Download the video and enjoy!
Diablo III - World Lore and Environment Art
This panel allowed us a peek into the background of Diablo and an insight into the world of Sanctuary, the setting for all three Diablo games. Watch the video now!
World of Warcraft Classes – Present and Future
The ‘hot topic’ was the death knight. A historic view of the death knight throughout Warcraft lore reminded us of their powers in both Warcraft II and Warcraft III and touched on the story of Arthas’ own fall (or rise) into the role of death knight.
StarCraft II - Distinctive design
Blizzard artists Samwise Didier and Dave Berggren discussed the distinctive "Blizzard" style of art and graphics in StarCraft.
Diablo III – Design Fundamentals
Jay Wilson started out with a look at Diablo and Diablo II, outlining the strengths of the games and what made them unique. Staying true to the Diablo experience has been important for Diablo III - keeping the feel of the previous games while expanding on those core elements.
World of Warcraft – Questions and Answers
Listen to answers to many questions attendees had about World of Warcraft.
Diablo - Denizens of Diablo
The last one of the Diablo panels at the 2008 WWI dealt with the characters, monsters and other creatures that can be found in the world of Sanctuary.
World of Warcraft – PvP Game Systems
Tom and Cory gave us a look at how PvP will function in Wrath of the Lich King. Tantalising us with siege vehicle combat and destructible buildings and bridges, the expansion’s PvP will also offer non-instanced PvP in open areas.
World of Warcraft – Anatomy of Dungeons and Raids
Tom Chilton, Lead Game Designer of World of Warcraft, told us that in addition to giving us heroic dungeons, Wrath of the Lich King will also provide an expanded raid system by creating a 10- and 25-player experience for every raid dungeon.