Renderman Programmer
Blizzard Entertainment is looking for a Renderman programmer to handle the technical needs of the cinematics department. This would include writing custom tools and shaders for use by the department as the need arises, and helping to identify areas that can be streamlined. The ideal candidate would be a highly motivated artist who knows Maya and Renderman extensively and has experience writing custom tools to solve technical problems.
Blizzard offers a fun, creative, and technically rewarding environment with excellent compensation and a full range of benefits.
Requirements:
- 3+ years Renderman development experience
- Experience with C/C++, C#, MEL, TCL, Python, and other programming languages
- Extensive experience with shader programming for Renderman (SL, C DSO, Slim templates)
- Strong technical knowledge of Maya
- Experience in a fast-paced feature production environment
- Excellent technical problem-solving skills
Plusses:
- A passion for games and film
- Knowledge of other high-end software: 3ds Max, XSI, etc.
- Strong understanding of computer graphics concepts (animation, rendering, physical simulation)
Please send code samples in text files as well as a cover letter, resume and salary history in separate Word format documents to
resumes@blizzard.com.
Basic Tips for Resume/Demo Submission
No calls or follow-up emails, please. This is a full-time position in Irvine, California.