Lead 3D Level Designer
Blizzard Entertainment is looking for a skilled lead 3D level designer with experience building levels using Maya or other similar 3D tools to work on a next-gen MMO. The ideal candidate has experience creating levels in a senior or lead role and has developed exterior and interior environments for a shipped MMO. The lead level designer needs to be able to create fun and interesting environments that look and play great while managing and mentoring a team of additional level designers. Skills in scripting or general 3D modeling/texturing are preferred.
Blizzard Entertainment offers a fun, creative, and technically rewarding environment with excellent compensation and a full range of benefits.
Requirements:
- 5+ years experience creating 3D environments in Maya or other 3D level editors
- Ability to create environments from concept to completion
- Ability to model interesting architecture--both organic and structural
- Ability to manage and direct a team of other level designers
- Great sense for what makes a fun experience for MMO environments
- Passion for games
- Ability to work well in a team environment
Pluses:
- Strong foundation in the traditional arts, including but not limited to figure drawing and environmental and/or architectural illustration
If you have worked on maps in published products, you may submit the names of the levels you worked on with your resume. You may submit 1-3 maps from any game for review.
Please include a breakdown for each level that describes what you did (layout, progression, inspiration, intention, modeling, textures, lighting, scripting, etc.).
Please send the level(s) as well as a cover letter, resume, and salary history in separate Word format documents to
resumes@blizzard.com.
Basic Tips for Resume/Demo Submission
No calls or follow-up emails, please. This is a full-time position in Irvine, California.