Cinematic Modeler
Blizzard Entertainment is looking for a talented 3D modeler/texture artist to assist our Cinematics team in creating the next generation of our award-winning in-game movies!
The Cinematic Modeler will be skilled at realistically modeling and texturing high-poly characters, backgrounds, sets and environmental elements for use in our famed cinematic sequences with an emphasis on characters. Though the Cinematic Modeler's primary focus will be modeling and texturing high-resolution 3D models, Blizzard highly encourages artists to apply who also have experience and talent in rigging, animating, lighting and/or compositing complex scenes.
Blizzard offers a fun, creative and technically challenging environment with excellent compensation and a full range of benefits.
Requirements
- Excellent 3D modeling/texturing skills as demonstrated on your demo reel
- Experience modeling high-resolution objects in 3D software such as 3DS Max
- Fluency in Photoshop
- Outstanding eye for light, shade, color and detail in creating texture maps
- Ability to fine-tune work at the pixel level
- Must work well in a team environment and be open to direction
- Passion for film, animation and video games
- Previous experience modeling/texturing high-poly art in the game or movie industries a big plus
- Artists who are also experienced in rigging, animating, lighting and/or compositing are highly preferred
Please send a cover letter, resume, and salary history to resumes@blizzard.com
with art samples attached or
a link to an online portfolio in the body of the email. Email submission is preferred. Please list this job and your
name in the subject line.
Or
Mail the abovementioned materials to:
Blizzard Human Resources
Cinematic Modeler
Attn: Jack Sterling
P.O. Box 18979
Irvine, CA 92623
Basic Tips for Resume/Demo Submission
Tips for Cinematic Artists
No calls or follow-up emails, please. This is a full-time position in Irvine, California.