Associate 3D Environment Artist
Blizzard Entertainment, the developer of Diablo and Diablo II, is looking for an associate 3D environment artist skilled at creating models and texture maps for both objects and natural environments. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The associate environment artist must have a skill in another art task as well (illustration, modeling, texturing, animation, or concept drawing) and be well-versed in related tools -- Maya, Photoshop, etc. The ideal candidate works well in an environment of peers who are passionate about making great games.
Blizzard Entertainment offers a fun, creative, and technically rewarding environment with excellent compensation and a full range of benefits.
Requirements
- Experience in game development modeling and texturing environments using Maya and Photoshop (or equivalent 3D and 2D programs)
- Superior eye for light, shade, color, and detail in creating texture maps
- An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
- Self-motivation, good communication skills, and a great team-player attitude
- A passion for games
- Skill in one or more of the related creation tasks - illustration, modeling, texturing, animation, concept drawing
Pluses
- Strong foundation in the traditional arts, including but not limited to figure drawing or environmental and/or architectural illustration
Please send demo reel and descriptions as well as a cover letter, resume, and salary history in separate Word format documents to
resumes@blizzard.com. Please list this job and your name in the subject line.
Basic Tips for Resume/Demo Submission
No calls or follow-up emails, please. This is a full-time position in Irvine, California.
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