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Cinematic Technical Artist/Rigger

Blizzard Entertainment is looking for a character rigger to join its cinematics department. The ideal candidate would be a highly motivated, intelligent artist who has built complex rigs in Maya and has experience using scripts to solve technical problems. The candidate must also be attuned to the needs of a production pipeline and those of the animators.

Blizzard offers a fun, creative, and technically rewarding environment with excellent compensation and a full range of benefits.

Requirements

  • 3+ years experience rigging characters in Maya for feature animation
  • Strong knowledge of character kinematics, deformation, and dynamics
  • Knowledge of cutting-edge character pipeline and workflow techniques
  • Extensive experience in MEL, C/C++, or other programming languages
  • High proficiency in technical problem solving
  • Demo reel on CD, DVD, or online (preferred) showing rigging and technical proficiency

Pluses

  • A passion for games and film
  • Python programming experience
  • Maya API experience
  • Strong technical knowledge of 3ds Max or other high-end software
  • Leadership and management experience
Please send a cover letter, resume, and salary history to resumes@blizzard.com with art samples attached or a link to an online portfolio in the body of the email. Email submission is preferred. Please list this job and your name in the subject line.

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