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Concept Artist - Next-Gen MMO
Blizzard Entertainment is looking for an exceptionally skilled concept artist for a team focused on next-generation massively multiplayer online games. The ideal candidate has experience concept drawing and illustrating a diverse visual range of characters, creatures, weapons, architecture, and environments. An exceptional understanding of form, structure, color, and light is essential, as is a creative imagination. The concept artist should have a basic understanding of game art creation (low-poly modeling and texturing) and be well-versed in related tools -- Photoshop, Painter, Maya, 3DS Max, etc. The ideal candidate works well in an environment of peers who are passionate about making great games.
Requirements
- Experience with Photoshop, Painter, etc.
- A basic understanding of using 3DS Max and/or Maya
- An exceptional understanding of human and creature anatomy and a keen eye towards form, shape, structure, and silhouette in regards to illustration and design
- Superior eye for light, value, composition, color, staging, and detail in environmental design
- Understanding of the distinctive Blizzard Entertainment visual style and a passion to push it to the next level
- The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game environments
- Self-motivation
- Good communication skills
- Team-player attitude
- A passion for games
- Skill in one or more of the related creation tasks -- modeling, texturing, or animation
Pluses
- Have shipped AAA PC or console titles as a concept artist
- Strong foundation in the traditional arts, including but not limited to figure drawing, landscape painting, and illustration
- A passion for developing online games
Please send demo reel and descriptions as well as a cover letter, resume, and salary history in separate Word format documents to
resumes@blizzard.com
Basic Tips for Resume/Demo Submission
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No calls or follow-up emails, please. This is a full-time position in Irvine, California.
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