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3D Environment Artist

Blizzard Entertainment, the developer of Diablo and Diablo II, is looking for a 3D environment artist skilled at creating models and texture maps for both objects and natural environments. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The environment artist must have a skill in another art task as well (illustration, modeling, texturing, animation, or concept drawing) and be well-versed in related tools -- Maya, Photoshop, etc. The ideal candidate works well in an environment of peers who are passionate about making great games.

Blizzard Entertainment offers a fun, creative, and technically rewarding environment with excellent compensation and a full range of benefits.

Requirements:
  • 1-3 years experience in game development modeling and texturing environments using Maya and Photoshop (or equivalent 3D and 2D programs)
  • Superior eye for light, shade, color, and detail in creating texture maps
  • An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
  • Self-motivation, good communication skills, and a great team-player attitude
  • A passion for games
  • Skill in one or more of the related creation tasks - illustration, modeling, texturing, animation, concept drawing
Pluses
  • Strong foundation in the traditional arts, including but not limited to figure drawing or environmental and/or architectural illustration
Please send demo reel and descriptions as well as a cover letter, resume, and salary history in separate Word format documents to resumes@blizzard.com. Please list this job and your name in the subject line. Basic Tips for Resume/Demo Submission No calls or follow-up emails, please. This is a full-time position in Irvine, California.

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