Events Schedule | Developer Panels

StarCraft II - Gameplay

Friday 5:30pm, Sat 4pm, Hall A
StarCraft II gameplay is discussed and examined as this new addition to the series takes the spotlight.
Features a live game demo and showcase.

Panel Includes:
Rob Pardo, Vice President of Game Design
Dustin Browder, StarCraft II Lead Designer
Andy Chambers, Creative Director

StarCraft Lore

Saturday 2:30pm, Room 204
Learn about the StarCraft universe and how the continuing story is conceived and developed for this award-winning real-time strategy game

Panel Includes:
Chris Metzen, Vice President of Creative Development
Andy Chambers, Creative Director

World of Warcraft Class Discussion

Friday 2:30pm, Saturday 2:30pm, Hall A
The designers who develop and maintain World of Warcraft's class system discuss the process and principles behind class design for the game, from early conception to continuing development.

Panel Includes:
Rob Pardo, Vice President of Game Design
Tom Chilton, World of Warcraft Lead Designer
Members of the World of Warcraft Class Team

World of Warcraft PvP

Saturday 1pm, Hall A
If PvP is what gets your heart pumping, then you won't want to miss out on this discussion about the current and future plans for World of Warcraft PvP.

Panel Includes:
Tom Chilton, World of Warcraft Lead Designer
Jeff Kaplan, World of Warcraft Lead Designer

World of Warcraft Art

Saturday 5:30pm, Room 204
Blizzard artists discuss the style that makes the World of Warcraft universe visually unique and appealing.

Panel Includes:
Justin Thavirat, World of Warcraft Art Director
Members of the Blizzard Art Team

Cinematics

Saturday 10:30am, Room 204
Blizzard games feature stories that are told, in part, through high quality cinematic sequences. Come meet the people who bring these epic scenes to life.

Panel Includes:
Matt Samia, Senior Director of Cinematics
Members of the Blizzard Cinematics Team

Blizzard Sound / Music

Friday 2:30pm, Room 204
The Blizzard Sound Team shares insights on setting environmental mood with music and the role of sound design in creating believable worlds.

Panel Includes:
Russell Brower, Director of Audio
Members of the Blizzard Sound Team

StarCraft II Art

Saturday 1pm, Room 204
Blizzard artists discuss the style that makes the StarCraft universe visually unique and appealing - and how that style is evolving with the development of StarCraft II.

Panel Includes:
Samwise Didier, Senior Art Director
Members of the StarCraft Art Team

World of Warcraft Dungeons & Raids

Friday 4pm, Hall A
The designers from the Dungeon and Raid Team for World of Warcraft discuss how encounters are designed, raid balancing, and the future development of dungeons.

Panel Includes:
Jeff Kaplan, World of Warcraft Lead Designer
Members of the World of Warcraft Dungeon and Raid Team

World of Warcraft UI and Mods

Friday 5:30pm, Room 204
Learn about what makes the World of Warcraft UI such a flexible and innovative part of the game experience in this panel with the World of Warcraft Game Systems Team.

Panel Includes:
Tom Chilton, World of Warcraft Lead Designer
Sam Lantiga, Lead Software Engineer, Game Systems
Members of the World of Warcraft Game Systems Team

Careers In Gaming

Friday 4pm, Room 204
It takes passionate gamers to make great games. Are you ready to step into a career in the game industry? In this panel, some of Blizzard's senior developers will offer tips on how to break into game development.

Panel Includes:
Members of the World of Warcraft Programming & Art Teams
Members of Blizzard's Human Resources Team

World of Warcraft TCG

Saturday 4pm, Room 204
From concept to implementation, meet the people who helped bring the World of Warcraft TCG to life.

Panel Includes:
Shawn Carnes, Manager of Creative Development
Members of the Blizzard Creative Development Team
Members of Upper Deck Entertainment

World of Warcraft Professions & Items

Saturday 10:30am, Hall A
Virtual economies are nearly as complex and interesting as those found in the real world. Thousands of items are created and traded on a daily basis in World of Warcraft. Join this panel to learn about Blizzard's approach to professions, item design, and the future plans for Azeroth's artisans.

Panel Includes:
Tom Chilton, World of Warcraft Lead Designer
Members of the World of Warcraft Profession and Items Team

World of Warcraft Lore & Quests

Saturday 5:30pm, Hall A
At the heart of World of Warcraft lies the story that serves as the foundation for the world of Azeroth. Learn about Blizzard's approach to creative quest design and the unfolding lore that makes this massively multiplayer game so appealing.

Panel Includes:
Chris Metzen, Vice President of Creative Development

Legendary Pictures Warcraft Film

Saturday 12pm, Hall A
Learn more about the upcoming Warcraft film by Blizzard Entertainment and Legendary Pictures.

Panel Includes:
Paul Sams, Chief Operating Officer, Blizzard Entertainment
Chris Metzen, Vice President of Creative Development, Blizzard Entertainment

Expanded Universe

Friday 1pm, Room 204
Meet the authors who create the continuing stories beyond the games and tell the tales that make the Warcraft, StarCraft, and Diablo universes complete.

Panel Includes:
Chris Metzen, Vice President of Creative Development

Events Schedule | Developer Panels
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