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Software Engineer, Tools
Blizzard Entertainment is currently seeking a software engineer to join its Diablo III team. The ideal applicant will be proficient in developing powerful toolsets primarily for art pipelines, but also for code, design, and audio pipelines. Blizzard Entertainment offers a fun, creative, and technically challenging environment with excellent compensation and a full range of benefits.
Responsibilities:
- Design and implement new development tools for all disciplines.
- Communicate with other departments to improve existing tools and determine new solutions.
- Maintain tools for performance, stability, and error-free operation.
- Identify and resolve pipeline issues and discover opportunities for improvement.
Requirements:
- Advanced understanding of C++
- Experience developing Windows GUI applications using Win32, MFC, wxWindows, or Qt
- Strong mathematics skills, including proficiency with trigonometry and linear algebra
- UI design experience
- Strong communication skills
- Ability to work in a collaborative team environment and handle multiple projects simultaneously
- Service-oriented attitude with an eye for efficiency and workflow
- Advanced understanding of game content pipeline and tools
Plusses:
- Detailed knowledge of 3D graphics, animation, camera control, and lighting
- Experience with Lua or other interpreted languages
- Experience with Subversion or Perforce
- Experience using SQL databases -- database design, stored procedures
- Experience shipping multiple game titles
- Experience with Maya and MEL Scripts
To apply, please send a cover letter, r�sum�, and salary history/requirements in separate Word format documents and code samples in text files to
resumes@blizzard.com.
Basic Tips for Resume/Demo Submission
No follow-up calls or emails, please. This is a full-time position in Irvine, California; internships and part-time positions are not available at this time.
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