Level Designer
The StarCraft 2 team is looking for a talented level designer with experience building levels using any popular 3D Real-Time Strategy game toolset (Warcraft 3, Rise of Legends, Command and Conquer, etc). The ideal candidate has industry experience on a shipping game, or has created and distributed levels in the fan/mod community. Level designers need to be able to create fun and interesting environments that look and play great. Samples of your work should be submitted along with a resume and cover letter. Please include a breakdown for each level that describes what you did (layout, modeling, textures, lighting, triggers, etc.). If you do not have existing work, you will be required to create a level using the Warcraft 3 World Editor.
Requirements
- Absolute Passion for playing and making computer games.
- Experience creating levels in 3D RTS game toolset (Warcraft 3, Rise of Legends, etc)
- Great sense for what makes a game or level fun to play.
- Ability to make an artistically interesting environment using textures, height and doodads
- Must be able to do limited scripting or using triggers in game toolset.
- Ability to work well in a team environment
Plusses
- Experience in Photoshop.
- Ability to script interesting cinematic sequences using in-game art.
- Have experience working as a level designer in the games industry
Applicants must submit a map submission. If you have worked on maps in published products, you may submit the names of the levels you worked on with your resume. You may submit 1-3 maps from any 3D RTS game for review.
For those creating a level using the Warcraft 3 World Editor, the applicant will submit a trigger map using the guidelines below. A trigger map is defined as being a multiplayer, trigger-intensive, non-melee map. Some examples of trigger map types would be Hero Arena battles, Tower Defense, Adventure, etc.
Warcraft 3 WorldEdit trigger map Guidelines:
- The map will have at least a 10 second intro cinematic
- The map is to be played by at least 4 players
- Functional victory and defeat conditions
- Use of the Warcraft quest log
- Good use of doodads and terrain texture to make the map look organic and esthetically pleasing
- Demonstrate strong technical ability using the trigger system
- Well organized and bug free triggers
- A short story background of the map
- A Polished, finished map
- Fun, balanced gameplay
Please include a description with each map explaining your map design, triggers, layout, inspiration, intention, etc. In addition
to a trigger map submission, a melee multiplayer map submission is optional.
Please send a cover letter, resume, and salary history to resumes@blizzard.com with design
samples attached or a link to an online portfolio in the body of the email. Email submission is preferred.
Basic Tips for Resume/Demo Submission
No calls or follow-up emails, please. This is a full-time position in Irvine, California.