Karune: Yeah, definitely. So, let’s go with the next piece that we have for StarCraft II, the Dark Templar, is a huge favorite. A lot of people were
comparing it to other sci-fi figures as well. What do you think about the Dark Templar? How did you change the way, conceptually, it was looked at from
StarCraft, the original?
Samwise: Well, I don’t know exactly what the story guys are doing, but whenever I do a picture, I have my own kind of story in my head, to start off
with. So, basically, what I thought is, the Zerg, or, sorry, the Dark Templar were on Shakuras, and there are Zerg on it now. So now these Dark Templar
after the Protoss came, some of the Zerg came with them and now they’re like, “We’ve got to defend our homes.” So, this is actually where you get to
see some of the Dark Templar people besides the Zeratul guy. Zeratul is like a secret-agent-type-ninja guy. He’s got the face mask and the one long
lethal blade and all that. He’s like kind of a special character.
Well, in StarCraft, all of our Dark Templar were like that because we didn’t have
time to make another character for that so we just went “Yep. Everybody’s this guy.” So, in this one, the idea was to show a little, like another
version of the Dark Templar, like the Dark Templar aren’t necessarily that one ninja guy: they’re a race. So that’s why we tried to incorporate units
like the Stalker and the Dark Templar here are more like hardened soldiers that’ve been battling Zerg on their home world. That’s why they have
these, kind of the Zerg bones on their body. They’re kind of like trophies they have. Where the Protoss have kind of the gold armor, the Dark Templar
have a more like a bluish silver and instead of the blue crystals like the regular Protoss have, the Dark Templar have like these Zerg bones and banners
and stuff like that. And that was just like the idea for coming up with the Dark Templar and then I kind of wanted to give them a different weapon
type, just to make them not so much like they’re Protoss guys.
The Protoss guys, you know, have the two-hand blades, the Zealots. Well, let’s make this
guy, you know, a little different. We’ll keep Zeratul with the hand blade because he’s cool like that, you know. You don’t want to change Darth Vader.
But for the Dark Templar themselves let’s make them look like they’re a little bit more, they just have a different weapon kit, they have different
armors than their Protoss brothers.
Karune: They definitely look a lot more hardened, I guess.
Samwise: Yeah.
Karune: Been forced to adapt, I guess.
Samwise: Right. I know, again, some people are really, really in to the new Dark Templar. Some people don’t like it. You know, I’m like that too, when I see movies and they change something about a character I was really into; it ticks me off, too, so I mean…We’re still working on it, and if it turns out that the idea doesn’t pan out, we have no problems redoing art here. We do it constantly, I mean, not one piece of art that we have in the game is final until the game ships. So, if you love a character, awesome. If you hate a character, don’t worry: we’ll probably change it.