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    <title>BlizzCast: The Official Blizzard Entertainment Podcast</title>
    <link>http://eu.blizzard.com/blizzcast/</link>
    <description>Taking you deeper into the World of Blizzard</description>
        <itunes:author>Blizzard Entertainment</itunes:author>
	<itunes:subtitle>The Official Blizzard Podcast</itunes:subtitle>
	<itunes:summary>Taking you deeper into the world of Blizzard. In addition to the podcast, there are several images such as concept art, developer sketches, and exclusive screenshots, which are released with each podcast that give further insight into the interviews and discussions in BlizzCast. View the image archives on the episode pages here: http://us.blizzard.com/blizzcast/ </itunes:summary>
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		<itunes:name>Blizzard Entertainment</itunes:name>
		<itunes:email>blizzcast@blizzard.com</itunes:email>
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	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Video Games"/>
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    <lastBuildDate>Wed, 28 Jan 2008 17:33:58 GMT</lastBuildDate>
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      <title>Episode 8: Tom Chilton, Jay Wilson, Dustin Browder, Julian Love, Mike Nicholson</title>
      <link>http://www.blizzard.com/blizzcast/archive/episode7.xml</link>
      <description>Continuing our behind the scenes look at Blizzard games and developers BlizzCast 8 features Q&amp;A sessions with World of Warcraft's Tom Chilton, Diablo III's Jay Wilson, and StarCraft 2's Dustin Browder. We finish with an in-depth Diablo III interview featuring developers Julian Love and Mike Nicholson, discussing the special effects that create the visually impressive world of Sanctuary, as well as the latest changes to the game's UI.</description>
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      <pubDate>Mon, 30 Jan 2009 10:00:00 GMT</pubDate>
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      <title>Episode 7: J. Allen Brack, Chris Metzen, Jeffrey Kaplan</title>
      <link>http://www.blizzard.com/blizzcast/archive/episode7.xml</link>
      <description>In the seventh BlizzCast, we take time to wrap up the second World of Warcraft expansion with Production Director J. Allen Brack and Lead Game Designer Jeffrey Kaplan. Also in this episode, Crygil sits down with Senior Vice President of Creative Development Chris Metzen to discuss the lore of Wrath of the Lich King.</description>
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      <pubDate>Wed, 28 Jan 2009 17:33:58 GMT</pubDate>
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      <title>Episode 6: Monte Krol, Sam Didier, Anthony Rivero, Dustin Browder, Jay Wilson, Alex Afrasiabi</title>
      <link>http://eu.blizzard.com/blizzcast/archive/episode6.xml</link>
      <description>In the sixth BlizzCast, we spend a day with a World of Warcraft developer, dig into StarCraft II unit creation, and discuss "bridging the gap" in Diablo character design. The episode wraps with some community Q&amp;A.</description>
      <author>blizzcast@blizzard.com</author>
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      <pubDate>Wed, 19 Nov 2008 17:33:58 GMT</pubDate>
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      <title>Episode 5: Bashiok, Nethaera, Karune, Jay Wilson</title>
      <link>http://eu.blizzard.com/blizzcast/archive/episode5.xml</link>
      <description>This special edition of BlizzCast features a brief recap of events at the recent Worldwide Invitational in Paris, along with an in-depth interview with Jay Wilson, lead designer of Diablo III.</description>
      <author>blizzcast@blizzard.com</author>
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      <pubDate>Mon, 3 Sept 2008 12:12:48 GMT</pubDate>
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      <title>Episode 4: Russell Brower, Jon LeCraft, Jeff Kaplan, Mike Heiberg, David Kim</title>
      <link>http://eu.blizzard.com/blizzcast/archive/episode4.xml</link>
      <description>Episode four covers how the music in World of Warcraft has evolved since the game began and also delves into the current state and future plans for professions. The episode then finishes off with answers to questions from our communities. 	</description>
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      <pubDate>Monday, 11 August 2008 17:33:58 GMT</pubDate>
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      <title>Episode 3: Dustin Browder, Jeff Kaplan, Joeyray Hall</title>
      <link>http://eu.blizzard.com/blizzcast/archive/episode3.xml</link>
      <description>Learn about the Zerg Evolution from the original StarCraft to StarCraft II as well as what it is like to design raids for World of Warcraft and its upcoming expansion, Wrath of the Lich King. On top of that, listen in on our Machinima interview followed with further community questions and answers from our devs about both titles in development, StarCraft II and Wrath of the Lich King.</description>
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      <pubDate>Thurs, 05 June 2008 17:33:58 GMT</pubDate>
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      <title>Episode 2: Chris Metzen, Geoff Goodman, Magtheridon's Lair</title>
      <link>http://eu.blizzard.com/blizzcast/archive/episode2.xml</link>
      <description>We have doubled the length of our second BlizzCast at the popular request of the community, which 
        will begin with an in depth interview of Chris Metzen, our Vice President of Creative Development and creator of our original Warcraft, StarCraft, 
        and Diablo storylines. In addition, Geoff Goodman, one of our World of Warcraft Designers will be elaborating on Magtheridon's Lair changes in 
        Patch 2.4, which includes new itemization changes.</description>
      <author>blizzcast@blizzard.com</author>
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      <pubDate>Tue, 26 Feb 2008 17:33:58 GMT</pubDate>
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      <title>Episode 1: Samwise Didier, Jeff Kaplan, Sunwell Plateau</title>
      <link>http://eu.blizzard.com/blizzcast/archive/episode1.xml</link>
      <description>To kick off our BlizzCast series, we’ve decided to begin where every great Blizzard idea begins, at the concept level. To speak with us we have Samwise Didier, our Art Director and concept artist to many of the popular Blizzard icons you’ve grown to love such as the Pandaren, Fel Orcs, Dark Templars, Zerglings, and many more.  We’ll be chatting with Samwise on how he came up with the characters he did, as well as what it is like to work on both the Warcraft and StarCraft franchises. 
        Be sure to view the transcript to see all of the artwork.</description>
      <author>Blizzard Entertainment</author>
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      <pubDate>Thu, 10 Jan 2008 02:37:38 GMT</pubDate>
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